The Department of Game Software Design and Production is seeking a Supplemental Instructor applicant with expertise in current game development technology and the ability to teach game team project courses with a variety of disciplines. We are currently hiring a Supplemental Instructor to assist with one of two courses:
The course GAM 300 is the first semester of a two- or three-semester project, which will be continued in GAM 350, and then in GAM 375 for a three-semester project. Students will work together on teams of three or more to create an advanced real-time game or simulation. Techniques are explored for creating high performance teams, tuning development processes for specific projects, using advanced discipline-based best practices, and applying specialized discipline-based skills to game development. This first semester focuses on pre-production to ensure the technology, tools, design, art, audio, and team are ready for full production in the following semester.
In the course GAM 400, students prepare their personal portfolio of projects in order to be ready for a professional job search. This can involve a new project to demonstrate a particular professional skill, or taking a previous project to very high level of quality.
Start date: Spring 2022, or until position is filled
Duties / Responsibilities
Assist in the team-based courses in Game Software Design and Production including 2D and 3D game development, game production pipelines and team dynamics and roles
Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
Mentor student teams in research-based or industry-driven projects
Qualifications / Competencies
Bachelor's degree and knowledge within the game industry
Strong grasp of fundamentals of game development
Strong understanding of team dynamics, team organization, and team communication
Ability to provide quality feedback, practical work solutions, and instruction
Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
Working knowledge of game design fundamentals and best practices
Excellent interpersonal and communication skills
Bachelor’s degree involving interactions between computer science and interactive digital entertainment
Development experience in PC games, mobile games and/or VR/AR using middleware such as Unity or Unreal
- Demonstrated experience working on game titles across various platforms and/or media
Teaching or other professional public speaking experience, including professional talks or panels at conferences, conventions, or events
To be considered for this position, applicants must include the following:
Cover letter of interest
Curriculum vitae or resume
Portfolio of 2+ shipped titles, published works, published research projects or other body of work
List of 3 professional references with email and telephone contact information included
About DigiPen Institute of Technology
DigiPen Institute of Technology provides exemplary education and furthers research and innovation in science, engineering, arts, digital media, and interactive computer technologies. Recognized as a leader in game development education and interactive media, DigiPen Institute of Technology is ranked #4 through the Princeton Review. Undergraduate programs are offered in Digital Art and Animation, Computer Science, Game Design, Digital Audio and Music, and Computer Engineering as well as graduate programs in Digital Art and Computer Science. DigiPen Institute of Technology provides students with a solid foundation in game development.
Diversity, equity, inclusion and academic freedom are priorities of the DigiPen Institute of Technology to endorse equal opportunity employment and attract candidates from diverse backgrounds including race and ethnicity, gender, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, and religion.