Adjunct Faculty - Game & Software Production (GAM 300/400) Lecturer
- Employer
- DigiPen Institute of Technology
- Location
- Redmond, WA
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- Employment Type
- Full Time
- Institution Type
- Four-Year Institution
The Department of Game Software Design and Production is seeking an Adjunct Faculty applicant with expertise in current game development technology and the ability to teach game team project courses with a variety of disciplines. We are currently hiring an adjunct to assist with one of two courses:
The course GAM 300 is the first semester of a two- or three-semester project, which will be continued in GAM 350, and then in GAM 375 for a three-semester project. Students will work together on teams of three or more to create an advanced real-time game or simulation. Techniques are explored for creating high performance teams, tuning development processes for specific projects, using advanced discipline-based best practices, and applying specialized discipline-based skills to game development. This first semester focuses on pre-production to ensure the technology, tools, design, art, audio, and team are ready for full production in the following semester.
In the course GAM 400, students prepare their personal portfolio of projects in order to be ready for a professional job search. This can involve a new project to demonstrate a particular professional skill, or taking a previous project to very high level of quality.
Start date: Spring/Summer/Fall 2022, or until position is filled
Duties / Responsibilities
Teach team-based courses in Game Software Design and Production including 2D and 3D game development, game production pipelines and team dynamics and roles
Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
Lecture and teach in classroom and/or lab settings
Mentor student teams in research-based or industry-driven projects
Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
Qualifications / Competencies
Required
Bachelor's degree and 4+ years of experience, or a terminal degree, and knowledge within the game industry
Strong grasp of fundamentals of 2D and/or 3D game development
Strong understanding of team dynamics, team organization, and team communication
Ability to provide quality feedback, practical work solutions, and instruction in 2D and 3D game development
Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
Working knowledge of game design fundamentals and best practices
Working knowledge of a broad range of game development tools
Excellent interpersonal and communication skills
Preferred Qualifications
Bachelor’s degree in Science or Engineering involving interactions between computer science and interactive digital entertainment
6+ years of software industry experience including technical and/or production lead positions with the ability to apply the skills of the area of specialization
Development experience in PC games, mobile games and/or VR/AR using middleware such as Unity or Unreal
Professional experience in programming and/or scripting languages such as C, C++, C#, or JavaScript, and visual scripting software such as Unreal Blueprints
Demonstrated experience working on game titles across various platforms and/or media
Teaching or other professional public speaking experience, including professional talks or panels at conferences, conventions, or events
Application Procedure
To be considered for this position, applicants must include the following:
Cover letter of interest
Curriculum vitae or resume
Portfolio of 2+ shipped titles, published works, published research projects or other body of work
List of 3 professional references with email and telephone contact information included
About DigiPen Institute of Technology
DigiPen Institute of Technology provides exemplary education and furthers research and innovation in science, engineering, arts, digital media, and interactive computer technologies. Recognized as a leader in game development education and interactive media, DigiPen Institute of Technology is ranked #4 through the Princeton Review. Undergraduate programs are offered in Digital Art and Animation, Computer Science, Game Design, Digital Audio and Music, and Computer Engineering as well as graduate programs in Digital Art and Computer Science. DigiPen Institute of Technology provides students with a solid foundation in game development.
Diversity, equity, inclusion and academic freedom are priorities of the DigiPen Institute of Technology to endorse equal opportunity employment and attract candidates from diverse backgrounds including race and ethnicity, gender, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, and religion.
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