Adjunct Faculty in Game Programming
DePaul University is an Equal Opportunity / Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to race, color, ethnicity, religion, sex, sexual orientation, gender identity, national origin, age, marital status, physical or mental disability, protected veteran status, genetic information or any other legally protected status, in accordance with applicable federal, state and local EEO laws.
Job ID: 47765
College/School: College of Computing and Digital Media
DePauls College of Computing & Digital Media (CDM) is located in the heart of Chicagos Loop, the central business district of Chicago.CDMstudents come from a variety of backgrounds and cultures thereforeCDMis interested in recruiting and maintaining a diverse faculty. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Computing offers a variety of undergraduate and graduate programs including Computer Science, Information Systems, Game Programming, Information Technology, Network Engineering, Data Science and Cybersecurity. Human Computer Interaction and User Experience Design are joint programs with CDMs School of Design.
Minimum requirements include a masters degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
The candidate must have demonstrated experience in working in teaching in an diverse learning environment.
Special Instructions to Applicants:
We offer undergraduate and graduate degrees in Game Programming.
The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.
The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the programs content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues theyll likely face professionally in years to come.
Close Date: Jun 30, 2020