Assistant Professor (Tenure Track) - Game Design (20-21)

Job description

DePaul University

DePaul University is an Equal Opportunity / Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to race, color, ethnicity, religion, sex, sexual orientation, gender identity, national origin, age, marital status, physical or mental disability, protected veteran status, genetic information or any other legally protected status, in accordance with applicable federal, state and local EEO laws.

Posting Details

Job ID: 49056
Rank: Assistant Professor
College/School: College of Computing and Digital Media

The Game Design program in the School of Design within the College of Computing and Digital Media at DePaul invites applicants for a tenure track position at the rank of Assistant Professor to begin in September 2020. We are seeking candidates who push the boundary of how games shape culture and get made, bridging the conceptual, experimental, and speculative sides of design with practical production.

The successful candidate will be involved in our undergraduate and graduate programs teaching foundational and advanced design concepts design, building practice-based workshops around specific skills, and leading collaborative studio courses. Located in the heart of Chicago, the School of Design prides itself on nurturing a diverse body of students to become visionary and interdisciplinary designers. You will be involved in mentoring students through the process of designing imaginative experiences that include from indie, avant-garde, activist, and personal games; connecting them to local art, performance, and game studios; and helping them showcase work to the public communities at festivals, museums, activist events, and conferences. Additionally, DePaul is committed to the broader community of Chicago, and the successful candidate will work with students to engage community partners like high schools, museums, and NGOs in social justice oriented collaborations. The Game Design program works alongside sister programs in the College of Computing and Digital Media, and we are interested in applicants who can foster collaborations with colleagues in programming, audio, graphic design, theater, animation, and user experience design.

DePaul is on the quarter system, and the teaching load is two courses per quarter. You can learn more about the Game Design program here:

Faculty in the School of Design are given many forms of support to develop their careers as scholars and artists. Faculty have access to cutting-edge equipment and lab spaces, including several VR and AR production and play spaces, two well equipped makerspaces, advanced playtesting labs, as well as recording, film, and motion capture studios. The position features well-paid compensation and support for presenting work at festivals and conferences. Colleagues in the Game Design program are dedicated to mutual success and growth, and we are interested in someone who will add new dimensions to our program.

Please submit all applications by November 22nd for fullest consideration, however applications will continue to be accepted after this date.

Required Qualifications:
The ideal candidate for the position will have teaching, research and/or creative development experience in several of the following areas:

  • Systems & balance design
  • Writing and narrative design for games
  • The craft of game-feel
  • Exhibiting, publishing, or otherwise publicly presenting finished games
  • Designing games using non-traditional materials (textiles, ceramics, plants, electronics) or experimental interfaces (custom controllers, AR, street games)
  • Developing games that use personal, public, commercial, and domestic spaces
  • Critical media theory
  • Social, political, or educational approaches to design
  • Player research methods
  • Design for accessibility and inclusivity

We are looking for someone with a vision for the future of games, and are interested in artists, activists, academics, and design professionals who feel on the outside of game design but use games as one medium among others. Qualified candidates will have experience with teaching or mentoring in either an educational or professional environment as well as a developed body of creative work. DePaul draws students of many backgrounds and cultures from a diverse urban setting, thus CDM is interested in recruiting and maintaining a diverse faculty. We seek candidates whose experience has prepared them to fulfill our commitment to inclusion and have given them the confidence to fully engage audiences in higher education from a wide spectrum of backgrounds. Members of all racial, ethnic, ability and gender backgrounds that are underrepresented in your field are encouraged to apply. A terminal degree such as an MFA or a PhD in game design, game studies, media studies or a related field is preferred.

DePaul seeks candidates with demonstrated cultural competencies to include teaching, service and research in diverse learning communities.

Special Instructions to Applicants:
To apply please submit the following application materials: a cover letter describing your experience and interests; a CV; a teaching portfolio including a teaching statement, sample courses, student work, and evaluations; a portfolio of creative work and/or a 20 page writing sample; a diversity statement; and three letters of reference.

Applicant Documents

Cover Letter(1)
Teaching Portfolio(1)
Writing Sample(1)
Diversity Statement(1)
Confidential Letter of Recommendation or Evaluation(3)





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Job No:
Posted: 10/11/2019
Application Due: 12/10/2019
Work Type: