Adjunct Faculty in Game Design

Job description

Adjunct Faculty in Game Design

Full-time Faculty Positions
Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.

Part-time Faculty Opportunities
DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.

EEO/AA STATEMENT

DePaul University is an Equal Opportunity / Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to race, color, ethnicity, religion, sex, sexual orientation, gender identity, national origin, age, marital status, physical or mental disability, protected veteran status, genetic information or any other legally protected status, in accordance with applicable federal, state and local EEO laws. A copy of DePaul University's Safety and Security Information Report and Fire Safety Report is available upon request. The report includes statistics about crimes that occurred on campus and public property immediately adjacent to campus. The report includes institutional policies concerning campus security, sexual assault and other matters. It also includes fire statistics, fire safety practices and standards of the institution. A copy of this report can be obtained by contacting the Crime Prevention Office at 773-325-7775 or by visiting the DePaul Public Safety website at http://publicsafety.depaul.edu.

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Please see Special Instructions for more details. The BS in Game Design degree prepares students to become leaders in the diversifying field of games. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, writers, and audio designers. The curriculum focuses on the entire development cycle from ideation to documentation, prototyping, implementation, iteration, and testing towards creating polished experiences. Students learn to evaluate and critique each other’s work, communicate, problem-solve and design for clients. Throughout the process students will build a portfolio showcasing the diversity of their skill-sets ranging from indie games, to art games, and games for change on established and experimental platforms. Posting Details

Classification Information

Rank Adjunct (Non-tenure Track) Position / Posting Information

This pool will close on the date specified in the Close Date field. You will be notified of the closing by email. If you would like to remain in the pool after that time, you will need to resubmit to the new pool posting at: https://facultyopportunities.depaul.edu/

College/School College of Computing and Digital Media Responsibilities

DePaul’s College of Computing & Digital Media (CDM) is located in the heart of Chicago’s Loop, the central business district of Chicago. CDM students come from a variety of backgrounds and cultures therefore CDM is interested in recruiting and maintaining a diverse faculty. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.

The School of Design offers a learning environment that nurtures the development of innovative designers, who embrace interdisciplinary methods to solve challenging problems. The School of Design offers undergraduate degrees in Graphic Design and Game Design, graduate programs in Experience Design, Digital Communications and Media Arts, and Game Design, and a Ph.D. program in Human Centered Design. The MS in Human Computer Interaction and the BS in Interactive and Social Media are joint programs with CDM’s School of Computing.

Required Qualifications

Minimum requirements include a master’s degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.

Preferred Qualifications Posting Number Part-time Faculty 119Posting Special Instructions to Applicants

The BS in Game Design degree prepares students to become leaders in the diversifying field of games. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, writers, and audio designers. The curriculum focuses on the entire development cycle from ideation to documentation, prototyping, implementation, iteration, and testing towards creating polished experiences. Students learn to evaluate and critique each other’s work, communicate, problem-solve and design for clients. Throughout the process students will build a portfolio showcasing the diversity of their skill-sets ranging from indie games, to art games, and games for change on established and experimental platforms.

Close Date 10/15/2019 Applicant Documents Required Documents
  1. CV
  2. Cover Letter
Optional Documents
  1. Portfolio
  2. Teaching Evaluations
  3. Syllabi
Supplemental Questions

Required fields are indicated with an asterisk (*).

  1. * Do you have a Master’s degree or equivalent professional experience?
    • Yes
    • No
  2. * Please indicate the number of years of teaching experience you have in the field of game design
    • None
    • 1 semester or 1-2 quarters
    • 1-2 years
    • 2-4 years
    • 5+ years
  3. * Please indicate the number of years of experience you have in the field of game design
    • None
    • 1 semester or 1-2 quarters
    • 1-2 years
    • 2-4 years
    • 5+ years
  4. * Please indicate the game engines you are most familiar with using

    (Open Ended Question)

  5. * Please indicate any relevant applications or software used in game development you are most familiar with using

    (Open Ended Question)

  6. * Please indicate any programming languages you are most familiar with using

    (Open Ended Question)

 

 

 

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Job No:
Posted: 12/28/2018
Application Due: 7/4/2019
Work Type:
Salary: